Saturday, 4 July 2015

The Oldhammer Player: What's YOUR Philosophy?

When anyone mentions philosophy, I immediately imagine a polo-neck wearing intellectual, pipe very much clenched in teeth, brooding over some intangible facet of human existence. The mental image is always strangely '50s or '60s in nature and black and white. The philosopher figure stands straight in monochrome, bearded and balding, with those thick framed glasses so favoured by thinkers fifty-odd years ago. 

This is not the image that springs to mind when I consider the philosophy of the retro-enthusiast of course. The image I have chosen to begin this post does that better than words. Glance up, and you can see fans of all ages poring over the astonishing work of Tony Hough. Each will very likely have a different outlook on what 'Oldhammer is' and each will ultimately seek to pursue their passion in relatively different directions. 

Yet they are all part of this community. 

Some are beginning to say, and I agree with them, that if you need to inquire after what 'Oldhammer' means or seek to debate your understanding as being the correct interpretation, you have totally missed the point.

It is a personal thing. And its only natural that those whose sympathies and interests are going to band together into collectives and get on to the business of gaming, collecting or painting. All are very evident in our disperse communities. The forum has over a thousand members, the Facebook discussion group over three thousand and the Google + group hundreds of likewise interested individuals. 

That is a lot of Oldhammerers, especially if you were there at the beginning when there were about five of us! 

But what is YOUR philosophy concerning HOW you play? How do you like to organise your self or your group, what miniatures do you use and more importantly, how do you interpret the rules? Later on, I would be very much interested in your views towards gaming philosophy and I will make an attempt to explain my own. I think things can be broken down into four categories for the purpose of this discussion. And here they are:

1. Gaming Group Dynamics
2. Miniature Choice
3. Scenery Usage 
4. Rules Selection and Interpretation 


Players with a similar point of view will always gravitate towards each other. That fact is true in wargaming as it is in any other communal activity. The photograph I have posted above shows my regular group in action, though we tend to only meet three of four times a year. Paul Mitchell (centre) and looking rather blurry is our main GM. He creates the scenarios we get involved in and books the venue. From right to left we have Steve Casey, the Citadel Collector, Richard Irvine, Nik Dixon and Ashley Rogers. Steve Beales, Thantsants, is also a regular group player, Stuart Klatcheff has got involved recently and there are a couple of other guys who drop in from time to time. 

So we have a core a players, and those who are more fluid in their contributions. All are welcomed. We suffer no elitism and generally enjoy the spirit of the game without worrying about true winners and losers. 

Our style of game tends to lurch towards the parody or satire. With recent political events making their mark or humourous and affectionate nods to friends and Old School fantasy personalities. Humour runs rife and often riffs off our personalities. The 'Milking Stool of Chaos' is one such example, or Bryon Anvil or the 'Spirit of Northern Independence'. 

Paul is very much in charge of the game and works hard to control our exuberance. He is always open to our warped suggestions though, and uses the dice, and chance, as a quick and simple way of resolving these ideas. Sometimes these suggestions can be game defining, as in the case of the game that became known as the 'Battle of the Burning Tower'. Paul had set up a game involving my Khorne army, lead by The Deathfist, invading an undead empire lead by Steve Beales' undead. Early on in the game, our characters entered a tower and were given the option of searching for clues. This roused the guards and in the resulting skirmish, a wizard launched a fireball spell. I inquired after the likelihood of flammable oils or gunpowder being present in the tower. Paul used his chance based method to answer the question, with such material being present on a 6 (or 1), I cannot recall. The Dice Gods played true and the required number was rolled. 

BOOM! Went the tower and the flaming remains lit the battlefield for the rest of the game. 

Little details like these are really appreciated by our group. For it is the narrative that counts, not the outcome of the game. Personally, I really appreciate not really knowing what is going to happen and the possibilities this places in the mind. The options of what risks to take or what to do with my miniatures are many, rather than the tried and tested 'line them up and advance' approach of my tender years. 


Anyone who follows this blog will know that I am a hardcore Citadel collector and that my primary focus is '85 to about '90. I am also a retro-painter, and attempt to capture the look and feel of the 'Eavy Metal output at that time. My enormous collection of support materials make a handy reference point for inspiration and regular access to Bryan's collection at Stoke Hall also helps a great deal. 

But I don't expect every other player I make contact with to follow my philosophy. I don't feel its necessary to judge another player on their painting skills. Effort is important to me, and I wouldn't want to game with someone who hasn't attempted to get their models painted up for the game. As we play quite frequently at Slayer in Mansfield, we often get to observe the more 'up-to-date' gamer in his natural environment and the number of grey plastic kits pushed across tables was disheartening. 

As for the models themselves, we use a varied collection of stuff. Paul has an enormous array of painted monstrosities, so he has plenty to keep us occupied, but these models are drawn from a range of manufacturers and periods. 

The image above illustrates how varied everything can be during one of our games. The barbarian models are from my collection, the elves (again taken from a period later than 'original Oldhammer ethos' would have liked) belong to Nik Dixon, the clansmen (again from a range of manufacturers) belong to Richard Irvine will the crossbow dark elf and the troll are from Paul's GM menagerie. 

I suspect like many other groups who drawn their materials from many places, the beginning of any game involves a long session of peering at each other's figures (the lead kind) and discussing the merits of certain models. Painting tips are discussed and exchanged. Even a little lead is traded. 


Some say that the battlefield upon which our figures must tread should be treated as the 'third army' and be lavished with all the attention our miniature collectors receive. Now that is a lovely dream to have and a paradigm to cling too, but in reality it can be very hard to achieve. Especially, if like us, you are using private facilities and making good use of their resources. 

With my gaming group, we are happy to use what ever we can lay our hands on. Over at Slayer Gaming in Mansfield, there are lots of tables on offer with a number of different themes. Modern 40k, WW2 and generic 'fantasy' style tables. Some of these can be seen in the photograph above. Taken at Slayer, you can see several tables of differing styles. Scenery is provided on shelves and Paul dips into this, or indeed creates his own, as necessary. 

You can also see that we make use of card sections from classic games. Our dungeon was created from Warhammer Quest parts and served us very nicely as we ended our game. Like the miniatures we use, the scenery pieces come from a range of different sources and are often part of our collection. 

The Wargames Foundry, another regular haunt of ours, have even better tables and a decent range of scenery suitable for the fantasy style games we play. Its here that the use of scenery is put to the test. I remember Marcus Ansell once commenting to me that 'hardcore' wargamers tend to prefer less scenery on the table so they are able to move their considerable forces around with ease. And that he had observed times where the initial scenery ended up on the floor to better facilitate the movement of troops. 

Game size is obviously going to affect the way you approach using scenery. The battle game you can see above (note the suave Gaj from Warhammer for Adults in the blue t-shirt) from the 1st Oldhammer Weekend has a much more of a minimal look. A few hills and trees give a little tactical depth to the field - and it certainly isn't as packed with items as the game I showed from Slayer. 

Of course, big games can easily incorporate custom made scenery. Here is Padre's famous 'Rumble in the Jungle' game from the 1st Oldhammer Weekend. This gigantic table can easily accommodate hundreds of figures but can also provide plenty of scope for utilising scenery projects - in this case, those fantastic meso-American style temples. 

Perhaps the most ambitious use of scenery I have seen to date is shown here. The spectacular siege game put together by many of the members of the Oldhammer Forum. This game really had it all when it came to laying out a table. Multiple sets of the Mighty Fortress (including at one point, the original metal master, sculpted by Trish Morrison), stacks of model houses, fields, fences, woods and so on. The scale is awe-inspiring and just goes to show what collectives can create with a little help from a venue. 

And inspirational it was too, with a similar game (shown below) being put on at the first American Oldhammer Weekend last October. 

The same team behind the massive Siege game from last year are planning a similar feat this year. The theme will be 'Warhammer Ahoy!' so expect wacky fantasy style battleships, sea monsters and so on. This game will most likely be my first port of call (if you pardon the pun) come BOYL3 and I will take plenty of photographs to share here. 

When you get scenery 'right' as the lads who put on the Siege game last summer, you really do get the spectacle that miniature gaming is all about. Just look at this shot from the battlements!


In my opinion, this is the biggest single factor in any philosophy. For it is the way in which the ruleset is used that most affects the games as it is played. As far as I am aware, there are three distinct groups of players that I notice at Oldhammer events. 

The first we shall call the 'rules as written group'. For these players, if its not in the rulebook it just ins't going to happen. A very good working knowledge of the key rulebooks are essential to play this way and the guidance of a GM can help cease the friendly (and sometimes not so friendly) arguments that will inevitably flair up. I am well aware that some gamers to adhere to this philosophy really enjoy moments like these, as multiple players prise open their creaking '80s tomes in search of a particular reference. A hearty discussion then commences, and once resolved play can continue onwards. 

A second group could be labelled 'the house-rulers' who play a much looser version of the rulebook. Discarding the parts that don't work for them (and at times, completely forgetting them too) and adapting things to ensure the required results the game demands. Its much looser, and the GM here is expected to make rapid decisions to keep the game moving along. Players of this philosophy seem happy to invent rules on the spot to overcome problems to create situations that the rulebooks don't provide for. 

I think I have noticed a final group. These players seem to dispense with most of the rules at all and move towards a nearly pure narrative game. Often, only the movement and combat system is retained and the remaining rules are invented on the fly. 

"I want my two dwarves here to jump on the back of that cart and push off the barrels of pitch. The remaining troops will then roll them towards the enemy." Says the player.

"Okay," the GM responds, "a successful I test for climbing up onto the cat and a S test to push the barrels over. 

They roll and discover what happens. 


So what is my personal philosophy? How do I really want to game? In the perfect world I would like to be the GM and put on the whole show for players actually. For me, all of the categories I have discussed today need to come together to create a unified whole. 

I like the idea of creating and painting all of the forces required. This results in a rather unified look for all of the models on the table that I find quite visually pleasing. If I am being honest, I am am also a bit OCD when it comes to bases, as I like them to be nice and uniform too. If possible, I would like the scenery to follow the basing material as closely as possible. The photograph shows a game I put on a couple of years ago using purely my collection and my old 'mini-table', which is now sadly very much on it's last legs. 

The narrative of the game is also of high importance to me. I want the players to be able to immerse themselves in a complicated story with multiple characters. If I have enough players on side, I enjoy creating conflict and secret objectives within each 'side' so allies are not always working on the same objectives. Inspiration for scenarios like these come from many places; other gamers, discussions with other players and many of the packs that GW put out inthe '80s, like McDeath. 

I don't want to become bogged down with the minutae of the rule system, rather create an open world where anything can happen. 

And it frequently does! 

But what about you dear reader? 

Where do you stand in regards to a philosophy of gaming. What makes a satisfying and engaging game for you? I am sure that many of your opinions will be different from my own, and that is all part of the fun I think. 

So let me know.

What is YOUR philosophy?

Tuesday, 30 June 2015

Are Pre-slotta Minatures Crap?

A rather rushed snapsnot of my entire (bar the painted pieces) pre-slotta Citadel collection. But is the stuff WORTH collecting?
Good evening (well, it is as I type) and welcome back to the Realm of Chaos 80s blog. Services have been erratic at best over the last two months for a variety of reasons. By and large, the pressures of my job (its been really tough) have left me with little or no time to Oldhammer. 

Thankfully, the end is now very much in sight and my weekends are once again my own. The miniature desk has lain in dormancy and is little more than a dust-covered shell of its former self. But soon (Saturday morning I hope) paint will once again splash across the leaded brilliance of old school miniatures. And with just a month to go to BOYL 3 (or the Oldhammer Weekend 3 if you are that way inclined) I better pull my finger out if I am going to get the first stage of my McDeath project completed. 

My first ever pre-slotta model. A troglodyte if memory serves and a bugger to paint. It wasn't an experience that raised my appreciation of them in any way.
In the short term, I want to discuss pre-slotta. This post has been remained rather embryonic for a while and was initially inspired by two things. The first was a fellow collector who is conversation stated that 'pre-slotta was all crap and not worth collecting' and the second was the few pre-slotta pieces that I bought as part of my McDeath project. If honesty is the best policy, I will point out here that in the not too distant past I would have heartily agreed with that collector. Even before the Oldhammer Era, I would pass over pre-slotta miniatures as a matter of fact when cruising eBay for classic figures. They were cheap, they were cheerful and they were naff...

Of course, I was aware that there were passionate collectors out there. But my heart told me they were fools and that the Realm of Chaos era stuff was the best Citadel ever put out. 

But time mellows the fire, and I have found my opinions have changed. Pre-slotta is not something to be dismissed as an irrelevance and chucked out once torn from the brown paper package. There are undiscovered gems among their ranks, as the following miniature illustrates perfectly.

The perfect paint-job? I think so.
My interest in pre-slotta took a u-turn once I had this model in my collection. To begin with, I wasn't much impressed. The lump of lead I held in my hand was just as indistinct as the image to be found of the model on the McDeath handout from 1986, its features a hazy mash of nearly thirty years of grime. But within an hour of its immersion within the miraculous Dettol, a revelation was brought forth on the end of a bent fork. For with a little light brushwork, and a squirt of Fairy Liquid, the incredible character of the model was brought back into the light. After all, no really clear image of the model was available online for me to ponder before, so the sight of so much detail was a real boon. 

I like to think it was that joy of discovery that inspired my hand to produce such a great paint-job and I have said before that Brooben is some of my finest work to date.

So what are your feelings about the range? Of course, I appreciate that there will be fans of these models out there. Nostalgia will always play a big part in scenes such as ours, and those half-forgotten emotions of yesteryear return quickly as we handle models we knew in our youth. My friend Stuart is one such collector, and being slightly older to me, really appreciates our solid based friends as being of 'his era.'

But are there any other fans of the pre-slotta out there? Or does the slotta based miniature hold dominance over the Oldhammer Community? Are these solid based figures really as crap as some believe?

Of course, it is largely all a matter of opinion, isn't it?. A 'good miniature' is going to vary from wargamer to wargamer. One man's Nagash is another man's Striking Scorpion after all. But do pre-slotta miniatures deserve their reputation for being squat, poorly made and lacking in detail ?

Before you answer this question, I will leave you with a couple of images in regards to pre-slotta models. Perhaps they will help you consider?

Saturday, 20 June 2015

My Rogue Trader Stuff

I am well and truly locked into the treadmill of school. Report writing all weekend exhausted, dealing with exhausted children all week long. The obvious result of this is that hobby time well and truly grinds to a halt. But as I see it, I have only a couple of weeks to go until I finish and I can lavish much more time on my McDeath project. 

Keen to keep this blog out of the grave, I have a few photographs to share today. I posted some similar shots of these minis on Facebook a week or so ago, but they were a bit fuzzy. So I made good use of the sunshine this morning while I was eating my breakfast to take these fresh ones.

Starting left, we have a standard Rogue Trader ork. I painted him a couple of years back actually, when I fancied a change from Warhammer and Chaos. He has resided ever since in storage but I rediscovered him not that long ago and placed him alongside his goblinoid brothers on my Welsh Dresser display. 

The centre figure is my converted Space Skaven that I produced last summer. I realised recently that all I had to show for my hard work was a rather dubious 'on top of the car' style photograph, so I decided to include him in the mix as well. He was fun to do I can tell you. His weapon was already damaged, so I simply snipped it off at the hand and filed the leftovers down. It was then fairly straightforwards to add the old Imperial las-gun plastic part (albeit, snipped in two) and drill a hole in the back to add the banner. Skimming quickly through the fantasy miniatures books I hold in my archive game me plenty of late '80s inspiration for the back banner. 

The final miniature is a strange one. Its one of the unreleased Rogue Trader models discovered recently by Steve Casey. I managed to get my hands on one through the generosity of another collector and gave him a go when I was stressed out over school. I opted to go for a colour scheme akin to the Space Adventurers I have seen in Bryan's collection. After completing the model, I think I can see why it was never released. The pose is a bit rough and instead of looking like he is commanding troops forwards (or, indeed, unleashing a strange and no doubt deadly 'psyskic' attack) the model just seems to be prancing through the moves to Saturday Night Fever.

I suppose 'Staying Alive' is a big deal in the 41st millennium!

The model remains a curious piece in the history of 40k, and I was pleased to paint it up. 

Right, I will see you all again after I have finished off my reports. Only 17 to go! 


Friday, 12 June 2015

The McDeath Project: Julia McEwman's Invasion Force

As regular readers here will know, I am currently embroiled in that end of year teacher thing that involves hot weather, report writing and the imminent end of term. Hobby time (or should that be Oldhammer time?) is in short supply, but I am still determined to get Stage 1 of my McDeath recreation ready for BOYL3. 

And here is that stage. Julia McEwman's clan.

In the original release, Julia's army was pretty much made up of a single miniature. The clansman with the sword raised above his head. I didn't fancy painting twenty odd of the same model so instead chose to use barbarians instead. I think they still have the rugged charm of a highland Scotsman, though. Luckily, I owned quite a fair few Citadel ones and bought up the modern Foundry castings of the ones I didn't have. 

Lets have a look at what I have got painted then. 

This first block contains a couple of female barbarians I had painted for other projects. Can you spot them? Pushed for time, I chose to paint the remaining seven models using my 'speed painting' technique. In the photograph above I don't think you can tell which minis I spent hours and hours on, and those I raced through much.

What helped, me work through the models at a fair old pace was reducing the palette to brown, flesh, yellow. gold, silver and black, with red as a spot colour. I also used the classic wargmer's 'production line' technique and concentrated on one colour across all of the models, only moving on to the next shade when every model was done. This was a little grueling to be honest, but the finished effect was well worth the extra effort. 

Having finished these characters some months ago, its pleasing to finally group them together with the rest of their forces. From left to right we have; Fergus McEwman, Julia McEwman and the fearsome Juggo.

Again, the perceptive among you may notice two barbarians that I had painted before in this unit, but the rest are made up from Foundry castings or original Citadel. Again, I opted for the same palette as with my female troops, but added a green style tartan pattern for the trousers. Not every model has this pattern present, but I think using it helps suggest a little of that 'Scottish' theme that needs to run through McDeath. Again, these were all speed painted. 

I built the banner in my usual way and set myself a single hour in which to finish it. I have access to the original McDeath boxset so it was a simple case of copying the McEwman's design from the handout onto a square of paper. 

I think it works well. 

A large number of the models have shields. I used plastic Citadel circular versions for the female unit and Foundry metal versions for the male. There was no other reason for this choice but supply. As speed is very much the key with this project, I didn't concern myself with fancy shield painting for these but concentrated on simple, colourful geometric designs. 

My two 'rear shots' here will show you how I approached this. 

Okay, I have about twelve miniatures left to paint for this part of the project, so I better get a move on. Hopefully, I can get another model complete before breakfast. 


Saturday, 6 June 2015

The McDeath Project

Hello all...

You are probably wondering where I have been in recent weeks, with the rather reduced output on this blog. Well, the answer is quite simple. I have been writing my school reports and generally beginning to 'cross the ts' of this academic year. There is still some six weeks to go, and two more weeks of report writing' but its not all bad, as I know that the long summer holiday beckons and within it, many, many glorious hours of modelling - not to mention gaming.

So what do I intend to do with all this time? 

Re-create McDeath of course! 

Instead of just lifting the scenarios and forces from the source material, I intend to tweak things for my own ends. For starters, just to get the miniatures painted and on the table I have halved the size of all of the forces suggested in the GM's guide. 

For example, the forces of Julia McEwman were originally devised as being made up of Julia herself, Juggo the dwarf, Fergus and forty clansmen. My version will split this neatly in half but keep the characters - so I will field only twenty clansmen. In the future, when the project is well under way, I can always come back and beef up the units. 

My plan will be broken down into several stages and I am working on the first one of these as we speak. I intend to collect and paint all the forces required to fight the first battle (Winwood Harbour), build the associated model scenery required and construct a 'custom' gaming board to play it on. All before the Oldhammer Weekend in August!

I better get on with it then!

Sunday, 31 May 2015

The Oldhammer Weekend 2015: Wayne England's generosity, 'Warhammer Celebs' and Painting Compeititions

I had a very exciting email today from Diane Ansell from Wargames Foundry. It detailed the ongoing efforts to organise this year's Oldhammer Weekend and there are some snippets of news that followers of this blog, and Old School Oldhammer enthusiasts, will no doubt want to read about. 

Our man in the sun (well, Salisbury) Garth James - from Warhammer for Adults fame - has been busy organising the timetable for the wargames tables over the weekend. And here they are, subject to change of course. Reading through the timetables will give you some idea about what you will see going on over the weekend. 

Saturday's Timetable
Sunday's Timetable
Tony Ackland, the visionary artist behind the look of the '80s Warhammer world, will (health permitting) be attending and hopes to be displaying some of his artwork for closer inspection. Wayne England, another artist from GW's past, will be sketching during the day, as well as exhibiting his artwork (and hopefully his famous dwarf army) and selling his limited edition T-Shirt designs. Tony Yates hopes to return to the event and there are whispers that the Goblinmaster will once again delight us all with his wild Warmonger sculpts. If he can get there, Tony Hough will be selling more of his original GW art so bring lots of cash. Rumours also abound that HRH Rick Priestley may be making a spontaneous but no doubt dramatic appearance at some point too. 

Bryan Ansell's enormous collection (well some of it) of painted miniatures will line the viewing cabinets as in previous years and really need to be seen to be believed. Talking of painted miniatures, The Foundry hope to run a similar painting competition to last year - and further details of this will be published as they are ironed out. I had the rather challenging job of judging with Kev and Rob last year and it wasn't easy at all! 

Oldhammer or Oldhommer? 
Wayne England has also kindly donated a few pieces of art to the Oldhammer Community. Not the physical pieces mind, just some lovely scans and we have free reign to do what we like with them. As you can see above, Stephen Dobson has rather quickly put together this banner for the Facebook group and has done a remarkable job in no time at all. Feel free to use this banner on you own blogs, groups or forums if you wish. It isn't exclusive. 

The second image Wayne gave us (thanks again Wayne) has been used by Robert Grayston to create a nifty banner for this year's Oldhammer Weekend. Again, feel free to use it on your own webspace and help promote the event. 

If you are interested in doing your own versions of these banners, I have included the original images below. I would love to see what other skilled graphic designers can come up with. 

The hammer holding competition was going well..

If you hadn't already seen it, here is a look at this year's event miniature, very kindly put together by our American cousins and shipped over here. These are limited to the first 80 odd people who register on the website. And at the time of writing only 40 odd people have, so there is still time to get your hands on one. Actually, while I am writing this PLEASE follow the link and register even if you plan to turn up for an hour or so. It will help our hosts no end. 

While we are on the subject of the Oldhammer miniature - last time I wrote about it I did a dis-service to the people behind it: namely Thomas Grove and Darrin Stephens so do yourselves a favour and follow these links to their blogs and support the wider community. 

Here are all the important links you will need to keep up to date with the event. Everything and everything is subject to change of course. Tzeentch wouldn't have it any other way...

Saturday, 16 May 2015

The Albion Adventures: Oldhammer at the Wargames Foundry Photo Report

I had the good fortune to spend most of today (16th May 2015) at the Wargames Foundry, in the very good company of some fine Oldhammering fellows. Now the purpose of this post is not to give an in depth account of the excellent game of Third Edition we played, I shall leave that to those far better equipped to do the job, but should instead be seen as a photo report of the day.

However, before we begin it is important to thank all of those responsible for the event. Namely Paul Mitchell (for devising the scenario and running the game) and Bryan and Marcus Ansell, who kept us supplied with tea, coffee, cakes, crisps, sandwiches and a treasure trove of classic Citadel figures all day.

A mighty thank you is deserved! So THANK YOU. 

Paul's scenario had us returning to the politically infused land of Albion. This time it was all about democracy, with an amusing and fast moving game all about the need to escort voters to a polling booth. The puns flew so thick and fast that you had to duck. Here you can see the initial set up for the game - we were allowed to be bribed by potential candidates. Magic items can really tempt a man!
Another shot of the early stages of the game. As I remarked to my fellow enthusiasts - I really enjoy seeing lots of different painted miniatures on the table, especially when their paint jobs vary widely in style. Can you spot my nicely painted Lady McDeath?
My dragon turtle got a chance to chomp on a few unwary adventurers. Steve Casey's nicely painted barbarians can be seen emerging from the river on the left. 
The scenario saw us protecting voters on the way to the polling booth. Things didn't quite go to plan for this group of halflings as Spot the dog advances on them!
Some of Nik Dixon's elves tackle a large monster after crossing the rather rickety bridge. 
Richard Irvine positions his warband deep within the murky waters. He had brought with him a rather nice unit of dwarf miners and sappers. Long term readers may recognise this large table as the one we used for the Warbands game back in 2013. 
Living legend Bryan Ansell arrived after a few heated hours of gaming with a box of treasures to share with us. He had, among other things, all the latest pieces off Kev Adams' workbench. 
A here is a closer shot of Kev's genius. What can you see?
Here is a much better shot of the 'Warmonger' character model from the packaging material from the same range. He has a rather silly name that no one could remember. 
Bryan also brought in many of the beastmen models from his iconic Warhammer Armies force. Sadly, the Golden Demon sleeveless t-shirt was nowhere in sight. There was a rather fetching tea towel though. 
One of the first things we spotted on the tea towel was this converted ostrich man on horseback. The rider is of course Citadel, though the mount is by some unknown American manufacturer from the 1970s. Any guesses?
A Warmonger Orc Witch. My favourite new model from Kev Adams. I must remember to pester the Foundry to get this cast up ASAP. 
I am not sure what this actually is beyond the fact that its a WIP. 
This is an interesting gem. A 1974 Tony Ackland sculpt of a dinosaur that is finally going to see production. 
A distinct lack of Blu-Tak confounded Bryan's plans to display all of the greens for our viewing pleasure. 
Check out the detail on this Warmonger musician!
Once we had finished oggling the greens, we moved on to the box of classic minis in earnest. I took the opportunity to take some closer snaps of a number of these models, many of which pre-date Warhammer. 
Lots of different beastmen from Bryan's chaos army. These are so old that they seem strangely new - they are just so different to anything available today. Horseman, who was later produced as a slotta, can be seen third from right. 
The weird and the wonderful and the famous and infamous. The model on the left was converted by Bryan and painted by John Blanche. 
I am not sure about all of these miniatures, but the model on the far left is a 1987 beastman and the model on the far right is a Citadel chaos goblin. 
Ahh, back to my first love: Realm of Chaos era stuff. This model was one of the independent daemons in The Lost and the Damned. 
A nasty insect/man conversion. 
Anyone got any ideas about this one?
I am pretty sure that this model appears in several 1980s publications. Perhaps Heroes for Wargames? I was really exciting to handle this particular model as its been a favourite for decades. 
Twisted beastmen and broo. I love the way the brighter colours contrast with the greys of many of the models. 
Slugman (far right) and friends...
Here we have a work in progress two headed terrorbird with goblin rider. There is apparently a three headed version of this creature coming too....
Bryan was also keen to share some of his more recent concepts. Here we have an ogre with a face on his nose.
Concepts for the forthcoming Warmonger Beastmen range.
More beastmen concepts
Steve Casey noticed a similarity between these two models. It was certainly something we hadn't noticed before. Variant? Conversion?
As always, the Foundry display cabinets were full of classic Citadel gold. Here we can safely drool over some of the Judge Dredd range from the 1980s, as well as some Rogue Trooper pieces. 
The original Leman Russ with wolves, Rogue Trader adventurers (yes the ones from the original advert) and the space zoats. 
Rogue Trader scenery pieces and bits and bobs.
Classic Warhammer figures, many of which appeared in the Third Edition rulebook, Advanced Heroquest henchmen, Lords of Battle and so on.